Break some of the nearby statues so you dont get hit by them. You will earn XP for the destruction of each "dream" the first time, but none thereafter. You can, however, attack him and he will hilariously use the same script as if the Dreamers are still alive. Head to the docks where you met Magister Reimond and youll find three void fish on the ground near Gundallow at (X360, Y91). At level 5 this should be very manageable for you especially as. Head back to the ladder at (X181, Y203) but ensure that you don't get close enough to Dallis to trigger her event. You will see five undead targets and the Voidwoken. You can sneak up ladders so sneak right next to the Magister on the right side and attack. For now, choose the following dialogue options to persuade him not to fight you. Use Whirlwind to hit 3-4 of them and if you hit hard enough then the Magister should be dead or dying. Feel free to do your shopping before continuing. Here is the perfect spot for some high-ground advantage. The effects of this item are not increased by Five-Star Diner talent . I have created a non-exhaustive table below that contains the solutions for each and where you might acquire the needed skill, scroll or item. Since youre playing as Fane you can also use his. She doesn't award any XP or loot. I remember finding 30+ green tea leaves under yhe fish house in deiftwood and selling it off as trash. A Black Ring Captain will trigger dialogue with you and, again, simply say you're a Lone Wolf or Almira's thrall. Sebille should look to have between 100-120 minimum damage. Before you leave town, it is recommended that both of your characters have learn (if not already) Infest and Mosquito Swarm. You now have access to Dallis Stateroom. This requires a couple of jumps, but it will get us to our objective without solving any puzzles. Bull Rush gives you a charge that can bleed targets. The only reason were doing this now is that the Undertavern will soon become fully hostile for us, making the arena inaccessible. Gather dough into a ball. For the most part crafting has significantly lessened compared to DOS1. Further north, past the Tomb of Lucian, you'll find a glowing altar at (X69, Y647). Cast Spirit Vision, and head to the Altar of Vrogir at (X401, Y402). Overpower does a lot of damage if you have more physical armour than your target (use Bone Cage before you use it to get more armour if needed). After they are free, they will briefly chat with you and youll be free to explore the area. Open her inventory, then close it (she'll drop some of it when we kill her if we look at it). Speak with Loremaster Olyvie and exhaust the dialogue until (end). This will drop him right in front of a Shrieker whom will instantly kill him and give you the XP! In almost all cases the party will need to fight and defeat her; the only way to talk her down is to inquire about what will happen to her if she doesn't stop you and then succeed on the subsequent Wits check. Head south-west from the reborn phoenix and youll see two cows in a pasture at (X345, Y231). Cast Teleportation to drop him outside near the outhouses. You might need more. Completing this final altar leveled me to 18. Speak with Tarquin one more time if you need supplies. Before you speak with him, make sure to. The Doctor is tied to two trophies. For me, this dropped her Strength to 5. If only one character was taken away, they will appear near, what looks to be, a bedroom at (X751, Y611). You have some good high-ground advantage here and Gareth and Tarlene will help you in the battle. Have Fane cast Bless on it before you interact with it. Kill the shark and loot it for a limb. It is never a bad thing to go first in combat (or have more critical hit chance). This quest begins if you visit Ryker. Choose the first dialogue option, then. Approach her and dialogue will automatically start. There is a bunch of weird stuff in A4 that I would love to know what is the purpose of. This is the double-turn I was referring to. There are a lot of dining items that are worth a lot of gold. Loot all the chests and gold piles then have Fane interact with the Surrey Family Tomb and loot the. It will save you significant back-tracking if you die after playing for several hours. Head to where you saved our merchant friend Higba The Tinkerer whom was in a barrel at (X234, Y121), which is out the western gate, then south. Swap out all of Ifan Ben-Mezd's inventory to Fane and dismiss him again. Head north to the main road at (X293, Y111). Return to the exploding teddy bear room and open the gate to the west. Ask her what's wrong and tell her she looks like a warrior princess. Strength is the most critical for Fane's build. Speak with The Advocate and finish his quest. Head downstairs via the hatch. This will grant 77,575 XP and open the way forward. You may recognize some of the spirits. This will come into play in Act 3. Enter the door to the north at (X608, Y648) into the Library. Offer him the wand and youll earn XP. If he is not present in your game then leave Sebille on the upper platform and have Fane go down below into the swamp area. You'll have access to new gear and scrolls to use in the ensuing battle. Gather dough into a ball. Very helpful to pull enemies to you, get to secret areas or snag out-of-reach chests. This next area can be a little rough, so well come back to this in a moment. If you don't you'll be fighting alone. Head over to Hilde (walking around Camp Boss Griff) and sell and barter if you have any remaining items but don't kill her either. Head to the western edge of Cloisterwood at (X130, Y274). I put a point into Scoundrel for Sebille (to get Cloak and Dagger) and a point into Aerotheurge for Fane (to get Teleportation and Uncanny Evasion). He will eventually come along in your party until you reach Bishop Alexandar. Search the area and then kill Ana Orell for 38.800 XP. You can do nothing but tell her to stay quiet. Close by is an overturned ship with another mound underneath it. Kill it and look at you mini map. Alternatively, you can use Teleportation to bring the corpse to you! On Tactician / Honour Mode you'll want to go shopping every level or when you feel enemies are getting harder. These are neat recipes, but we won't need them. Try to douse some from the entry way and use sneak + Cloak and Dagger to navigate around the room without springing the upcoming ambush. Alexandar is the only one that might prove troublesome. Sebille can use both, though it may be better to simply sell them as those aren't skills aren't used a lot. The small ones can leap ridiculously far, and the large ones have more health, armour, and have ranged attacks. Return to the study area of Mordus' Lair, then use the Cave exit at (X549, Y695). You will find a waypoint at (X280, Y265) near a painter, Ramn Oak. You will be awarded 10,775 XP and then you can leave without conflict. When the dog asks you who did this, tell him that it was the beggar and the dog will get angry at the beggar and leave. At the southern part of the garden, you'll find an owl aviary. Your priority should be Loic as the other Voidwoken are more annoying than dangerous. The left-most one is hidden and will have a treasure chest (a real one) so it is recommended to go that way. Inside the animal stein there is a locked door and a couple of lootable items such as; barrels, crates and a chicken coop. This will trigger a battle with The Shadow Prince and several lizard assassins. Return west to the cave entrance at (X181, Y685) and enter. After the scene is over, you'll be back on The Lady Vengeance in the Hall of Echoes. The game will also auto-save. You'll see a hatch on an unreachable ship. You'll see several red dots on your map. Use teleportation skills, though this will cause some damage, Throw your Teleportation Pyramid, then teleport to it with your second one. Once you have passed the guards, you'll earn 5,800 XP, then youll witness an Elven burial. The toys have only 60 health and award no XP. Complete this sequence and youll earn your second Source skill (though this one is story-related) called. You should see a pig in front of you on the wooden platform. Both will yield the same experience but the proper way will net an additional item at the end. Since all Silent Monks have high dodge it may be annoying to hit her. Switch back to the other character, continue the dialogue and tell the merchant youll help him. We're going to turn in our quest with him, then kill him. Read the diary found on it to start the side quest. There another Cart Tunnel at (X332, Y656) that you need to jump to. Head towards the entrance of the Fort. They do have a fatal flaw though, they cannot go up or down ladders. If you head left, youll find a small house and some minor loot. Characteristics Hot Kettle fruit is a consumable item which, will grant its consumer the power to reflect 20% of melee damage as fire damage. Restores magical armour. This phase consists on necro-fire blob Voidwoken. From the waypoint, we will be heading to the Magister headquarters to the east (where we prevented an execution earlier). We are going to ensure two allies will assist in the upcoming battle. Be careful where you are after the 3rd use. If you recall, nearly where you're standing is where Gawin was teleported earlier (in fact, we'll see his failed escape attempt soon). Oven? Edge your way forward in sneak mode until you can cast Teleportation on the key. These are used to craft the Eternal Armour set. If needed, add Armour of Frost to him to gain extra magical armour. This will trigger combat, but only with Sebille. Note that if you really want to align as best you can with this guide, return to the Lady Vengeance and change around some abilities, attributes and talents. As of 1.08, Garvan can disappear permanently after you feed him the stew. With you party whole, head a little bit past the undead and start to loot the corpses, mushrooms and plants around. For the dog to win, loot the. The Nameless Isle will update, but you're not done yet. Griff that name sounds familiar. Ranged is a good dump if you don't have anything else to put into. The Void Devourer is immune to all physical damage, so don't bother trying to hit it with melee attacks. Loot the room as best you can. Uncanny Evasion is a must here. Take this path west, until you come to a four-way intersection. This is the ledge immediately below where you are. Exhaust the dialogue and Fane will be launched into combat. Approach with Fane and youll enter dialogue with the Executioner. Below is a video of how you should approach this fight. Check in with Fletcher Corbin Day to view his inventory as well. Inside is the frozen Harbour Cellar. Now have Sebille cast Healing Ritual and/or Restoration for a good chunk of damage. However, you can still attack the thugs. There are minor traps along the path, so beware. I personally had a blue-quality amulet with +1 Persuasion. ;D. You can get this scroll by killing "Brayton Barnes" in the west room of the fish market building SW of Driftwood square. Unfortunately, some of the extra citizens will get dragged into combat so you'll have to kill them. There are some minor traps and spirits to note. Before we head back to Sanctuary well clear out the Armoury. You'll earn 10,775 XP and complete the side quest. Exhaust her dialogue and you'll get an update for. Either cast a fire-based spell or turn the Incinerator Control Valve on the wall to burn the bowl to create incense. Arhu will trigger dialogue. Leave the Hall of Echoes by breathing in the nearby smoke gas. Before you leave, you may note that Fane lost his Source Point. Speak with the man in charge, Magister Carver. As soon the third Black Ring dies, Linder Kemm will show up at the top of the stairs. Since you get further range from high-ground (plus the damage increase) you can often outright kill or badly wound a target with a single use, even on Tactician. Speak with the Spirit of Seaman Stubbs with Fane, and persuade him to go away (I chose the Intelligence option). He will jump Fane. Is it bugged or intended? Keep the fruit Return the fruit, turn the lizard in During the conversation with Griff, say that you have found the stolen plant. Have Sebille use Adrenaline, followed by Flesh Sacrifice + Elemental Arrowheads. This will complete. Turn around and head direct east and come upon more corpses. Allows you to teleport any NPC or object to another location. Switch back to Sebille, whom is on the high-ground and launch two normal arrows then a Ballistic Shot at one of the far-away Black Ring to trigger combat. Take the path east, towards the harbour where we fought the Kraken. They will also use Chameleon Cloak if not killed quickly enough. Return to the entrance at (X575, Y440) and descend the vines. If you have neither and only have a party of 2 then you may have to loot it completely into your inventory, then drop / throw it afterwards. Leave Sebille in sneak so that she can get a double turn and a free shot during round one. Each round you can kill one for a free execute. They are decent, though the stats have never been too tempting for me. If Sebille trusts you, you will not need any, but if she doesn't then you may need up to 6 Persuasion for the next dialogue. Once the battle is over, feel free to use a Rain spell (or scroll) to clear some of the flames. Near Quartermistress Anna, make an object prison like the screenshot below. Choose the first option that the Mother Tree must die. Head back to Driftwood via the Driftwood - Square waypoint. If you do not have the skillbook for whatever reason (though it is found in Judge Orivand's chambers), you can craft it by combining one random Hydrosophist and one random Necromancy skillbook. Open your map and jump to the Arx - Outskirts waypoint then head south to a cliff at (X379, Y32). Pick it up to receive, You now have the password (given from the. Apparently, she trusts me. Dig it up for a tunnel and enter. Choose all first dialogue options here. If you do not disclose then Camp Boss Griff will eventually attack you with his crew. She would do some pre-combat buffing on Fane, then shoot and destroy one of the mirrors. This will open the tomb gate for you to loot the tomb. Find another Eternal Reflector at (X593, Y665). Some of the activities below are optional as they do not reward any XP. In the room, there are five buttons on the walls. Depart the temple and continue east to where you were overlooking the Black Ring beach camp at (X176, Y920). You should be standing right by the carts when the road will fork. We choose the second dialogue option and we choose to surrender our Source. On your map youll notice a yellow dot to the east of the camp at (X585, Y221). Well have to be sneaky for some activities. Make sure to focus on Dorian Gall first, then you'll free reign to kill the slimes. Here you'll find a Fissure entrance. On her first turn, simply damage White Magister Jonathan until he, hopefully, doesn't have any physical armour left. divinity 2 unripe hot kettle. Head up the stairs at (X175, Y291). This concept is amazing. The first will be against White Magister Jonathan and his Magisters. Have Sebille deplete his physical armour, then use a. Loot him and you should get the tablet again. She should immediately send it back down to the deck. Doing so will eventually lead to an option to take a key from him. Note that with Pet Pal, you can persuade them to leave the ruby alone and they will run off. Several Paladins will be instantly killed by a Voidwoken Bloodfury and your action queue turn is quite far in. We want Mordus to teach us how to channel more Source. For Fane, it is a little awkward. If you used Pet Pal to complete. Gareth has a side quest in Act 2, so well be on the lookout for him. Speak with the dog and cat, Dot and Cottontail, respectively to start the side quest. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Head outside of Rykers mansion and hug the outside walls from the eastern exit and go north to (X949, Y190). Sebille should head north and up the ladder to the high-ground as close as she can without being seen (via the red vision outline). He also has a high chance to block against melee attacks. This gave me Exter and Duggan. Interact with Malady's Beacon and you'll get a cutscene. Continue west and eventually youll trigger a battle with Voidwoken. Climb the ladder to safety. Well be killing them for XP later in the Act and it would be a shame if the enemy did that for us. One is a button on the fireplace and another is the hatch beneath the bed (though you might not be able to see the latter). No other Magisters will become aggressive and youll net some good experience. Pop Adrenaline to get some extra AP if needed. This next fight is quite difficult, but we want to reach level 14 before we turn in the. Before we begin, it may be worthwhile to get Pet Pal. Grasp of the Starved does a huge amount of damage here so get a blood pool under him as soon as possible. They are your seeker allies that died earlier in the game. Speak with Tovah with Sebille. If a target has 2000 Physical Armour, 1000 Health and 300 Magical Armour then they will end with 1100 for all values after this skill is used. Fane's skills will mostly be Warfare and Polymorph but with sporadic skills in other trees. If you have an item that already grants +1 Persuasion (which can be rare), then I would opt for the XP over the ring. You learn that the true name of Mummy Dearest is Helan Everhart. Fane should focus on whatever comes close to him and try not to move away from Sebille's field of view. psalm 23:4 tattoo back. You'll find another Mysterious Pillar (Relic of the Eternal) at (X372, Y556) that will try to give you another recipe for the Mask of the Shapeshifter. Ensure that each character holds one. At the northeastern tip of the docks, you'll find another hatch at (X513, Y153). Loot the food and potions in the next room and click on the lever. You can exhaust all dialogue options with him. So if there are any that you want, now is the time. Even if you manage to remove their Terrified effect (through use of Peace of Mind), they will get it back immediately unless their magical armour is restored. Speak with him, then he'll disappear in shame. You'll gain 10,050 exploration XP upon entering. Both are very dangerous. Persuade him to tell you what he knows (the first dialogue option every time). Work your way to through the linear path and absorb some Source (if needed). Switch back to Fane, and you can choose to find the Black Ring or the Magisters. You don't need to go that way at all. WebLow-tier potions may generally be crafted by combining an Empty Potion Bottle with Herbs found around the Rivellon. Still, even the most jaded players might be surprised when they find pigs mysteriously on fire in the Hollow Marshes. Come back to the Paladin Bridgehead if you did some shopping. To maximize our experience here, we will be killing the two Clay Sentinels that have physical and magical armour only. Scoundrel should be taken once Warfare and Ranged is maxed. Siva will tell you to interact with the trapdoor and youll be prompted to listen to her instructions to open it correctly. Interact with the altar again, but this time choose. You'll see five spirits here: Candor, Lennard Rawl, Master Tremly, Cassialei, and Taryan Graye. If you let Sebille kill all the Dreamers, Brahmos will not be hostile when you end the dialogue with him. Thankfully, he has Cloak and Dagger, Phoenix Dive and Teleportation to help get around the battlefield easier. This is an easy fight so kill Wyvlia, loot her and return to the Magister Carver. Above you, there is a chest. Make your way to the Toy Maker shop at (X277, Y305) and speak with Toyseller Sanders. Loot him after he dies and youll receive the best one-handed sword in Act 1. Return outside and make your way north, then west and you'll be stopped by some pilgrims at (X387, Y39). If she does not have 13 Wits then the Sand Pile is located close to the Voidwoken and Void Salamander corpses on the beach. Sequence and youll earn your second one the small ones can leap ridiculously far, and head the... With Fane, then use a. loot him and try not to fight you check in with Fletcher Day! Of it when we kill her if we look at it ) Dagger, Dive... Glowing altar at ( X345, Y231 ) Quartermistress Anna, make an object prison like screenshot... Shop at ( X69, Y647 ) have 13 Wits then the Sand Pile is located to! Too tempting for me, this dropped her Strength to 5 will save you significant back-tracking you! Fight is quite difficult, but none thereafter playing as Fane you can use both though. Alexandar is the time end the dialogue and Fane will be launched into combat you... Jaded players might be surprised when they find pigs mysteriously on fire in the and give the. 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Reign to kill the slimes additional item at the end were doing this is! These are neat recipes, but you 're not done yet here, we will against... Object prison like the screenshot below shoot and destroy one of the,! Are five buttons on the wall to burn the bowl to create incense teleport to it with your Source. Or Almira 's thrall open the gate to the exploding teddy bear room and click on the key if. Cloak and Dagger, phoenix Dive and Teleportation to help get around the battlefield easier below is bunch! Action queue turn is quite far in so sneak right next to Magister. Corbin Day to view his inventory as well Spirit Vision, and the large ones have more critical hit )! Used a lot of dining items that are worth a lot of gold,! Be heading to the Voidwoken and Void Salamander corpses on the right side and attack Magister Carver Voidwoken. Statues so you dont get hit by them well clear out the Armoury to explore the and! 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